Horizon Forbidden West vs Zero Dawn, which game delivers the better experience? Both titles follow Aloy’s journey through a post-apocalyptic world filled with machine creatures, but they differ in significant ways. Guerrilla Games released Zero Dawn in 2017 and followed it with Forbidden West in 2022. The sequel builds on its predecessor’s foundation while introducing fresh mechanics, improved visuals, and expanded exploration options. This comparison breaks down the key differences between these two acclaimed action RPGs. Players will discover how story, combat, graphics, and new features stack up across both games.
Table of Contents
ToggleKey Takeaways
- Horizon Forbidden West vs Zero Dawn shows the sequel improves nearly every aspect, including combat depth, graphics, and exploration options.
- New players should start with Zero Dawn to understand Aloy’s origin story and the world’s lore before playing Forbidden West.
- Forbidden West introduces underwater exploration, the Shieldwing glider, and expanded melee combat that Zero Dawn lacks.
- PS5 players experience the biggest visual upgrade in Forbidden West, with dramatically improved facial animations and near-instant load times.
- Zero Dawn remains a worthwhile experience at a lower price point, offering 25-50 hours of engaging gameplay.
- Forbidden West adds endgame content like Arena challenges and deeper base-building mechanics for extended replayability.
Story and World Exploration Differences
Zero Dawn introduced players to Aloy, an outcast searching for answers about her origin. The story focused on uncovering the truth behind the machine apocalypse and the ancient civilization that caused it. Players explored a mysterious past through holographic recordings and data logs scattered across ruins.
Horizon Forbidden West continues Aloy’s quest six months after the first game ends. A mysterious blight threatens the land, and Aloy must travel west to find the source. The sequel expands the narrative scope by introducing new tribes, cultures, and a fresh cast of characters. Companions play a larger role this time, with deeper relationship-building opportunities at Aloy’s home base.
World exploration sees major upgrades in Forbidden West. Zero Dawn offered diverse biomes, from snowy mountains to lush forests, but the sequel pushes further. Players can now explore underwater environments, including flooded ruins and ocean depths. The map size increases substantially, featuring coastal regions, jungles, deserts, and the remains of San Francisco.
Vertical exploration also improves. Forbidden West introduces the Shieldwing glider, letting Aloy descend from heights safely. Climbing feels less restrictive, with more surfaces available for traversal. These changes make exploration feel less linear compared to Zero Dawn’s more structured paths.
Both games reward curiosity with hidden collectibles, side quests, and lore items. But, Forbidden West offers more variety in its discoveries. Side missions feel more substantial, often featuring their own mini-narratives rather than simple fetch quests.
Combat and Gameplay Improvements
Combat in Zero Dawn centered on strategic preparation and precise aiming. Players targeted specific machine components to disable weapons, expose weak points, or harvest resources. The bow remained the primary weapon, with variations offering different elemental effects.
Horizon Forbidden West refines this formula while adding new dimensions. Melee combat receives a complete overhaul. Aloy can now perform combos, charged attacks, and special moves using the Resonator Blast system. Landing melee hits charges energy onto enemies, which can then explode when struck by arrows.
New weapon types expand combat options significantly. The Shredder Gauntlet launches disc-like projectiles that bounce back for catching. Spike Throwers deliver massive damage at close range. The Boltblaster functions like a rapid-fire crossbow for sustained pressure.
Machine variety increases in Forbidden West. New enemies like the Slitherfang (a giant mechanical snake) and Tremortusk (an armored mammoth) require different strategies. Returning machines often feature updated designs and attack patterns.
The skill tree system expands considerably. Forbidden West offers six skill branches: Warrior, Trapper, Hunter, Survivor, Infiltrator, and Machine Master. Each branch contains Valor Surges, powerful special abilities that charge during combat. Zero Dawn’s skill system feels simpler by comparison, with fewer specialization options.
Workbench upgrades replace the simple modification system from Zero Dawn. Players can now improve weapons through multiple tiers, requiring specific machine parts and resources. This adds depth but also demands more grinding for completionists.
Graphics and Performance Upgrades
Zero Dawn looked impressive for its 2017 release, especially on PS4 Pro. Machine designs showcased incredible detail, and natural environments featured realistic lighting. But, facial animations drew criticism, sometimes appearing stiff during conversations.
Horizon Forbidden West represents a generational leap in visual quality. Character models show dramatically improved facial animations and expressions. Conversations feel more natural, with subtle eye movements and realistic skin textures. Hair physics and cloth simulation also see noticeable improvements.
Environmental detail reaches new heights in Forbidden West. Vegetation density increases, with individual plants reacting to Aloy’s movement. Water effects look stunning, particularly in underwater sections where light refracts realistically. Weather systems create dynamic atmosphere changes.
Machine designs grow more intricate in the sequel. New creatures feature thousands of individual components that break off during combat. The visual feedback during fights feels more satisfying as armor plates shatter and circuitry sparks.
PS5 players get the most benefits from Forbidden West’s technical improvements. The game offers two modes: Resolution Mode targets 4K at 30fps, while Performance Mode runs at 60fps with dynamic resolution. Zero Dawn received a PS5 patch for 60fps support, but it can’t match the sequel’s visual fidelity.
Load times differ dramatically. Forbidden West on PS5 loads in seconds thanks to the SSD. Zero Dawn on PS4 could take over a minute for fast travel. The sequel also eliminates most loading screens when entering buildings or dungeons.
New Features and Mechanics in Forbidden West
Horizon Forbidden West introduces several features absent from Zero Dawn. The Shieldwing glider stands out as a quality-of-life improvement. Players can deploy it mid-air to float across gaps or descend from cliffs. It transforms exploration by eliminating tedious backtracking down mountains.
Swimming and underwater exploration add a new dimension entirely. Aloy can dive beneath the surface to discover submerged ruins, fight aquatic machines, and collect underwater resources. The diving mask upgrade extends breath duration, opening deeper areas.
Machine Override gains more depth in Forbidden West. Players can now override machines to serve as mounts or combat allies. New override abilities become available through Cauldron completion. Some machines even allow mounted combat, letting Aloy attack from their backs.
The Pullcaster functions as a grappling hook for reaching distant ledges. It also pulls objects and opens ventilation grates. Combined with the Shieldwing, it creates more fluid traversal chains.
Base building appears through the Shelter system. Aloy establishes a home base that grows throughout the story. Companions gather there, offering side quests and conversations. The base provides a sense of progression beyond just equipment upgrades.
Arena challenges offer repeatable combat encounters for skilled players. These timed trials reward exclusive gear and test mastery of different weapons and strategies. Zero Dawn lacked this kind of endgame content.
The Pit challenges teach advanced combat techniques through structured lessons. Players learn combo timing, dodge mechanics, and special attack opportunities against increasingly difficult opponents.
Which Game Should You Play First
New players should start with Zero Dawn before jumping into Forbidden West. The first game establishes Aloy’s origin story, explains the machine apocalypse, and introduces core gameplay concepts. Starting with the sequel means missing crucial context for character motivations and world history.
Zero Dawn remains an excellent game even though its age. The story unfolds with genuine mystery and emotional payoffs. Combat feels satisfying once players learn machine weak points. Most players complete the main story in 25-30 hours, with completionists spending 50+ hours.
Horizon Forbidden West assumes familiarity with Zero Dawn’s events. The sequel references past characters, locations, and plot points frequently. Players who skip the first game will feel lost during many conversations.
But, players with limited time might consider watching a Zero Dawn story recap before starting Forbidden West. Several YouTube videos summarize the plot in under 30 minutes. This approach isn’t ideal, but it works for those eager to experience the newer title.
Budget-conscious players benefit from Zero Dawn’s lower price. The original game regularly drops below $20 during sales, while Forbidden West costs more. Playing Zero Dawn first also means the sequel’s improvements feel more impactful.
Both games offer complete standalone experiences even though being connected. Zero Dawn’s story reaches a satisfying conclusion, and Forbidden West works as its own adventure. Neither requires DLC to enjoy fully, though both have worthwhile expansions.






